Unreal Engine: Lighting Fundamentals
This hands-on workshop teaches the basics of lighting and related tools in Unreal Engine 5.
The Unreal Engine provides developers with powerful tools to stage their own 3D objects in a high-quality way to create breathtaking visualizations. The training goal is an essential introduction to realtime lighting and a confident handling of the lighting tools of the Unreal Engine 5.
Course Content
Lighting Terminology (Direct vs Indirect Light, Shadows)
Types of lights (Point, Rect, Directional, Spot, Sky)
Static vs Dynamic Light
Lightmass settings (Swarm Agent, Volume)
Light properties
Quality settings
Lightmap UVs (Basics)
HDRI Backdrops
IES Profiles
Mobility settings (Static, Stationary, Movable)
Reflections (SSR, Reflection Captures, Planar)
Light Functions
Post Processing Settings
Volumetric Light
Lumen
Performance vs Optics
Additional Information
Who this course is for
Designers, Digital Artists, 3D Artist, Designers, Marketing Managers
Prerequisites
Solid basic knowledge of Unreal Engine 5 is required, at best you have already attended the basic training.
Required Material
A computer with two displays, a webcam and audio as well as a stable internet connection with a capacity of 10 Mbps or more are required for participation.