Unreal Engine: Lighting Fundamentals

This hands-on workshop teaches the basics of lighting and related tools in Unreal Engine 5.

The Unreal Engine provides developers with powerful tools to stage their own 3D objects in a high-quality way to create breathtaking visualizations. The training goal is an essential introduction to realtime lighting and a confident handling of the lighting tools of the Unreal Engine 5.

Course Content

  • Lighting Terminology (Direct vs Indirect Light, Shadows)

  • Types of lights (Point, Rect, Directional, Spot, Sky)

  • Static vs Dynamic Light

  • Lightmass settings (Swarm Agent, Volume)

  • Light properties

  • Quality settings

  • Lightmap UVs (Basics)

  • HDRI Backdrops

  • IES Profiles

  • Mobility settings (Static, Stationary, Movable)

  • Reflections (SSR, Reflection Captures, Planar)

  • Light Functions

  • Post Processing Settings

  • Volumetric Light

  • Lumen

  • Performance vs Optics

Additional Information

Who this course is for

Designers, Digital Artists, 3D Artist, Designers, Marketing Managers

Prerequisites

Solid basic knowledge of Unreal Engine 5 is required, at best you have already attended the basic training.

Required Material

A computer with two displays, a webcam and audio as well as a stable internet connection with a capacity of 10 Mbps or more are required for participation.

Interested in taking this course?