Unreal Engine: Materials Advanced

This hands-on workshop is designed for advanced users and teaches the advanced possibilities for using materials.

Materials in the Unreal Engine can do so much more than just add color to a surface. In this training we will explore the infinite world of further uses of materials and how they are constructed. At the end of the training, participants will have an extensive knowledge of the use of animated materials, material functions, masked and layered materials, as well as tessellation and displacement.

Course Content

  • Refresher Materials in Unreal Engine & PBR Workflow

  • Extended introduction to the Unreal Engine's node-based material editor.

  • Working with object or scene specific values, such as time, surface normals, etc.

  • Introduction to using materials for effects

  • Creating a masked material

  • Creating and exploring "layered" materials

  • Creation of our first animated material

  • Creation and use of custom material functions

  • Using materials for light functions

  • Introduction to World Position Offset, Tessellation and Displacement

  • Creation of a displacement material

  • Creating a "dissolve effect" using a material function

  • Bonus: Using materials in UMG

Additional Information

Who this course is for

Designers, Digital Artists, 3D Graphic Artists, Designers, Marketing Managers

Prerequisites

Solid basic knowledge of Unreal Engine is required, at best you have already attended the basic training and Materials Fundamentals.

Required Material

A computer with two displays, a webcam and audio as well as a stable internet connection with a capacity of 10 Mbps or more are required for participation.

Interested in taking this course?